So, you've landed on the "About" page—welcome! Like many creatives, talking about myself isn’t exactly second nature, but here goes.
I was born in Switzerland (yes, that little mountainous country in Europe) and hold dual citizenship. From a young age, I knew I wanted to turn my love for art into a career. That passion led me to earn a diploma in Digital Media from NAIT, launching my first few years in the industry as a Graphic and Web Designer.
In 2014, I made the move to Vancouver to attend the Art Institute of Vancouver, where I specialized in 3D Modeling for Animation and Games. I graduated with a diploma—and a "Best in Show" award in 2016—which kickstarted my journey into the world of animation and games.
My professional career began at Animatrik Film and Design as a Motion Capture Artist, contributing to major productions like Star Wars: The Last Jedi and Thor: Ragnarok. From there, I moved into Lighting and eventually found my true passion in Texturing and Shader Development.
Over the past 9+ years, I’ve worked with studios such as Rainmaker, Stellar Creative Labs, Cinesite, Atomic Cartoons, and WildBrain, focusing primarily on feature animation and television. Along the way, I also taught myself Unreal Engine and have been building environments and tools in my spare time—everything from modeling to lighting to custom shader work. All of it is built from scratch—no Megascans here!
I'm always looking for ways to evolve as an artist, learn new tools, and push the boundaries of what I can create. Whether it's crafting stylized shaders or developing rich, immersive environments in Unreal Engine, I'm driven by a deep passion for storytelling through design.
I’ve created a wide range of unique 3D environments that showcase my skills in modeling, texturing, and scene composition. Each project was built entirely from scratch with attention to detail and storytelling.