Fabian Bruhin

Texture Artist

So, you've landed on the "About" page—welcome! Like many creatives, talking about myself isn’t exactly second nature, but here goes.

I was born in Switzerland (yes, that little mountainous country in Europe) and hold dual citizenship. From a young age, I knew I wanted to turn my love for art into a career. That passion led me to earn a diploma in Digital Media from NAIT, launching my first few years in the industry as a Graphic and Web Designer.

In 2014, I made the move to Vancouver to attend the Art Institute of Vancouver, where I specialized in 3D Modeling for Animation and Games. I graduated with a diploma—and a "Best in Show" award in 2016—which kickstarted my journey into the world of animation and games.

My professional career began at Animatrik Film and Design as a Motion Capture Artist, contributing to major productions like Star Wars: The Last Jedi and Thor: Ragnarok. From there, I moved into Lighting and eventually found my true passion in Texturing and Shader Development.

Over the past 9+ years, I’ve worked with studios such as Rainmaker, Stellar Creative Labs, Cinesite, Atomic Cartoons, and WildBrain, focusing primarily on feature animation and television. Along the way, I also taught myself Unreal Engine and have been building environments and tools in my spare time—everything from modeling to lighting to custom shader work. All of it is built from scratch—no Megascans here!

I'm always looking for ways to evolve as an artist, learn new tools, and push the boundaries of what I can create. Whether it's crafting stylized shaders or developing rich, immersive environments in Unreal Engine, I'm driven by a deep passion for storytelling through design.

A drawing of me as a simpsons character in a nice field with the Springfield nuclear power plant behind

Personal Projects

I’ve created a wide range of unique 3D environments that showcase my skills in modeling, texturing, and scene composition. Each project was built entirely from scratch with attention to detail and storytelling.

Western town environment created in Unreal Engine 5 by Fabian Bruhin, inspired by Red Dead Redemption 2 and the city of Rhodes, featuring dense foliage, dirt roads, forested terrain, and detailed Western-style buildings including a saloon, blacksmith, and train station

Maywood

Stylized 3D environment created in Unreal Engine 5 by Fabian Bruhin, inspired by Breath of the Wild with hand-crafted textures and foliage

Stylized Environment

Underground vault environment created by Fabian Bruhin in Unreal Engine, inspired by Fallout 4 with industrial pipes, concrete tunnels, and dark moody lighting

The Vault

Realistic forest environment created in Unreal Engine by Fabian Bruhin, featuring varied foliage and natural terrain, marking his first project in UE to explore vegetation and scene composition

Forest

Winter is Coming

1930s warehouse environment created by Fabian Bruhin as part of his student demo reel, featuring a prohibition-era interior with a vintage Ford truck, shipping container, and a conveyor belt stacked with crates of beer

Warehouse