Professional Experience

Welcome to my Professional Experience page. I'm a seasoned 3D Environment and Texture Artist based in Vancouver, BC, with over a decade of industry experience. I've had the opportunity to contribute to globally recognized productions across feature films and animated series. My portfolio highlights a diverse range of work for studios such as WildBrain, Atomic Cartoons, Cinesite, and Animatrik - covering everything from modeling and look development to motion capture and lighting artistry.

This page showcases my key roles on high-profile projects including Go Dog Go, My Little Pony: A New Generation, Addams Family 2, Disney’s Baymax Dreams, and Star Wars: The Last Jedi. Each project listed below includes details about my role, the production studio, and links to demo reels or official trailers where applicable. These credits reflect my strengths in surfacing, shader development, lighting, and motion capture across various production pipelines and visual styles.

Whether working on stylized animated series or photorealistic cinematic content, I bring a strong passion for storytelling through visual design and technical craftsmanship. My work balances artistic creativity with technical precision, using industry-standard tools such as Substance Painter, Maya, Unreal Engine, and custom studio workflows. This page serves as both a record of my professional journey and a resource for studios, recruiters, and collaborators looking for experienced talent in 3D production.

Go Dog Go animated series poster — Senior Modeling and Texture Artist Fabian Bruhin, produced by WildBrain

Go Dog Go

  • Role: Senior Modeling & Texture Artist
  • Company: WildBrain
My Little Pony: A New Generation — Texture work by Fabian Bruhin for the 3D Netflix film, produced by Atomic Cartoons

My Little Pony

  • Role: CG Texture Artist
  • Company: Atomic Cartoons
Addams Family 2 animated feature — Surfacing and look development by Fabian Bruhin at Cinesite

Addams Family 2

Baymax Dreams Disney short — Surfacing work by Fabian Bruhin using stylized shaders and procedural texturing

Disney's Baymax Dreams

Fancy Nancy Disney Junior series — Surfacing artist Fabian Bruhin contributed to texturing and shading at Stellar Creative

Disney's Fancy Nancy

  • Role: Surfacing Artist
  • Company: Stellar Creative
Barbie Dreamhouse Adventures series — Surfacing and material work by Fabian Bruhin for seasons 1–2 at Rainmaker

Barbie Dreamhouse Adventures

Elliot the Littlest Reindeer — Lighting artist Fabian Bruhin helped create warm holiday visuals at Rainmaker

Elliot the Littlest Reindeer

  • Role: Lighting Artist
  • Company: Rainmaker Entertainment
Barbie Dolphin Magic animated film — Lighting artist Fabian Bruhin enhanced underwater and beach sequences

Barbie Dolphin Magic

  • Role: Lighting Artist
  • Company: Rainmaker Entertainment
Star Wars: The Last Jedi — Motion capture artist Fabian Bruhin supported performance capture for cinematic sequences

Star Wars Last Jedi

  • Role: Motion Capture Artist
  • Company: Animatrik Film and Design
Rogue One: A Star Wars Story — Motion capture work by Fabian Bruhin for character performance capture at Animatrik

Star Wars Rouge One

  • Role: Motion Capture Artist
  • Company: Animatrik Film and Design
Thor: Ragnarok — Fabian Bruhin performed motion capture for Marvel’s superhero action sequences at Animatrik

Thor Ragnarok

  • Role: Motion Capture Artist
  • Company: Animatrik Film and Design
Kong: Skull Island — Motion capture artist Fabian Bruhin contributed to creature and stunt data capture

Kong Skull Island

  • Role: Motion Capture Artist
  • Company: Animatrik Film and Design
Ready Player One — Motion capture artist Fabian Bruhin worked on digital performance capture for the virtual world scenes

Ready Player One

  • Role: Motion Capture Artist
  • Company: Animatrik Film and Design
Doctor Strange Marvel film — Fabian Bruhin contributed motion capture data for mystical fight scenes

Doctor Strange

  • Role: Motion Capture Artist
  • Company: Animatrik Film and Design