Welcome to my Professional Experience page. I'm a seasoned 3D Environment and Texture Artist based in Vancouver, BC, with over a decade of industry experience. I've had the opportunity to contribute to globally recognized productions across feature films and animated series. My portfolio highlights a diverse range of work for studios such as WildBrain, Atomic Cartoons, Cinesite, and Animatrik - covering everything from modeling and look development to motion capture and lighting artistry.
This page showcases my key roles on high-profile projects including Go Dog Go, My Little Pony: A New Generation, Addams Family 2, Disney’s Baymax Dreams, and Star Wars: The Last Jedi. Each project listed below includes details about my role, the production studio, and links to demo reels or official trailers where applicable. These credits reflect my strengths in surfacing, shader development, lighting, and motion capture across various production pipelines and visual styles.
Whether working on stylized animated series or photorealistic cinematic content, I bring a strong passion for storytelling through visual design and technical craftsmanship. My work balances artistic creativity with technical precision, using industry-standard tools such as Substance Painter, Maya, Unreal Engine, and custom studio workflows. This page serves as both a record of my professional journey and a resource for studios, recruiters, and collaborators looking for experienced talent in 3D production.