Welcome to my material library — a curated showcase of handcrafted procedural materials and seamless textures built in Substance Designer and tested in Unreal Engine 5. Each surface is PBR-ready, tileable, and optimized for real-time applications, covering a wide range of stylized and realistic looks.
This material was a real technical challenge, involving a mix of large and tiny modular shapes. It pushed my skills in form balancing, but I’m proud of how the final result came together.
This was my first animated material, created by layering emissive channels into a dynamic shader. It captures glowing lava veins flowing through volcanic rock — a fiery intro into animated materials.
A personal study exploring organic surfaces, this intestine material was designed entirely in Substance Designer and LookDev'd in Unreal Engine 5. It could easily fit into horror or creature design pipelines.
A cold blend of snow, ice, and rocky terrain — this material was developed for frozen landscapes, balancing frosty softness with icy detail for convincing weathered environments.
My first exploration into ornamental patterns, this stylized wood material was built through experimentation and spontaneity. It also marked my first use of a metallic input in a dynamic material setup.
Every stylized outdoor scene needs dirt — this mud material includes soft ground variation and rock pebbles, built for modularity and hand-painted vibes in stylized worlds.
From grassy fields to cobblestone paths, this vibrant grass material includes small white flowers and ground variation, perfect for stylized RPGs and animated terrains.
This was my first-ever Substance Designer texture — a simple honeycomb built using minimal nodes. It’s sweet, glowing, and perfect for fantasy shaders or stylized projects.